I won’t pretend to know what holidays mean for you, but for most, there’s
a singularly shared experience: long flights and being far away from your
PlayStation or Xbox. If you aren’t already an active mobile gamer, even at
this point, you’re missing out on quite a bit of both simple and even
deeply involved experiences — and if this holiday, you happened to upgrade
your device to the latest and greatest, we’ve got a couple of suggestions.
Here are a few of our picks to get through the end of 2016 and beyond.
We’ve rounded up our favorite and most-used apps and utilities for the
technology we use every day. Check out our other picks for iPhones, Android
phones, PCs, and Macs. We’ve also listed our favorite games for iOS and
Android from this year.
Ubuntu Linux is a new experience for me. Having used only Red Hat's Fedora
Core, I was anxious to try out the recently released Ubuntu 5.10 (available
from Ubuntu's Website at www.ubuntu.com).
I was not disappointed. After waiting approximately 45 minutes to download
the 617 MB ISO file, I quickly burned it to a CD and rebooted my computer.
Within a mere half an hour, Ubuntu was successfully installed on my system.
Ubuntu 5.10 opens with an attractive background display resembling a
swirling, luminous horizon surrounded by clouds. The bottom half of the
picture looks like an ocean. Both the top and bottom of the desktop are
framed by long horizontal menu bars. The top menu bar shows a few menu items
such as "Applications," while the right-most corner displays the current date
The bottom of the desktop shows currently active programs along another
SHANGHAI, China, March 20 /Xinhua-PRNewswire/ -- Shanda Interactive
Entertainment Limited , or Shanda, a leading interactive entertainment media
company in China, announced today that it has entered into an exclusive
agreement with leading Korean online game developer Wemade Entertainment,
Co., Ltd., or Wemade, for the license to operate the highly anticipated 3D
MMORPG Changchun Online in mainland China. The game is expected to enter
open-beta testing in China in the second half of 2007.
Changchun Online is a unique fighting game based upon the popular Chinese
novel ''The Romance of Three Kingdoms,'' which is one of a collection of four
classic novels with an extensive reader base in China. It was produced by
Kwan-ho Park, CEO of Wemade, who is often referred to as the 'Steven
Spielberg' of the online game industry. On January 22, 2007, Changchun Online
won the Ch... (more)
MINNEAPOLIS, MN -- (Marketwired) -- 02/14/14 -- Soul and Vibe Interactive
Inc. (OTCQB: SOUL), "The Company," a video, mobile and computer games
publisher, announced that its new Timeless Gems game has received positive
press coverage from Game Informer, one of the nation's leading video game
circulations. On February 3, 2014, the Company announced Timeless Gems had
been released to a worldwide audience on Facebook.
In an online article, Jeff Cork, Senior Editor of Game Informer, highlights
Timeless Gems, stating, "[Timeless Gems] has both the charm and gameplay
chops to bring in people for whom Candy Crush is starting to go stale." Jeff
Cork notes that Timeless Gems' combination of match-3 game play mechanics and
board game elements introduces something new to the genre and sets up a new
way for players to experience classic storybooks. Mr. Cork's review also
MINNEAPOLIS, MN -- (Marketwired) -- 02/24/14 -- Soul and Vibe Interactive
Inc. (OTCQB: SOUL) "The Company," a video, mobile, and computer games
publisher, announced today that it has released a Beta version of its
innovative match-3 game Timeless Gems on iPhone, iPad, and iPad Mini in
Canada and the Netherlands.
During the Beta period, players in Canada and the Netherlands will assist the
Company and its development team, Telos Entertainment, prepare for the game's
worldwide launch on iPhone, iPad, and iPad Mini. Soul and Vibe launched
Timeless Gems worldwide on Facebook February 3, 2014. The Company also
announced a Beta Launch of Timeless Gems on the Android platform February 18,
Game Informer, one of the nation's leading video game circulations, recently
called Timeless Gems "A gem of a match-3 game," and described it as a game
that has "The charm and gam... (more)
Once a favorite haunt of pirates, and the setting for Treasure Island, the
riches in this area of the West Indies now lie in abundant coral reefs and
unpopulated islands accessible only by boat.
The crisp, crackling underwater sound I heard was unfamiliar to me. I tried
to pinpoint it while caught up in the mesmerizing world of slowly waving
purple sea fans, magenta-colored coral, and schools of fish ranging from
electric blue to vibrant yellow.
When I was able to tear myself away long enough to return to the tender of
the 85ft Hatteras, Obsession, I removed my snorkel and asked Captain Gene
Costa about the source of the noise. He told me it was the sound of the
vividly colored, multistriped parrotfish chewing on the coral. In fact, he
said, their teeth are designed for just that purpose.
I resumed my drifting, facedown in the 86-degree turquoise sea, this time
Sunny Talks Tech Blog
For the last 10+ yrs, I have spent quite a lot of my PC experience on SuSE
beginning with v4.2.
openSUSE 10.3 was released October 4 2007. A lot has improved over the
years and I've seen how it has improved with every new version. My last
Linux installation and review was Shift Linux 0.5 RC2 some days back and I
was eagerly waiting for openSUSE 10.3 to be released. I have been following
the development of v10.3 and installed a few milestone builds on the way to
the final release.
There are a plethora of improvements in openSuSE 10.3. I wouldn't go through
all the changes, since the link explains everything. But I wouldn't mind
mentioning my special favorites in this version. 1-Click Install, Official
Repository List, Improvements in YAST, Compiz-Fusion, KDE4 Games. These are
some of my favorite enhancements in openSUSE 10.3.
Today we have new gaming platforms. There are games for wireless phones and
PDAs. Some calculators, watches, messaging pagers, and other handheld devices
are also capable of supporting games. The purpose of this article is to apply
basic game design principles to these devices.
I've worked as a designer and producer of electronic games since 1979. My
first electronic game design was for a game watch (Game Time by GCE, circa
1981-82). I've designed handheld game LCDs, board games, dice games, and
games for videogame consoles, computers, and the Internet. I'm not a
programmer. The ideas in this article are based on general principles of game
design - not on details of the technology.
When designing games for a new gaming platform, the first fact you must face
is the constraints of the system. These platforms aren't generally intended
to support games. These devices ca... (more)
There is no doubt that Java holds tremendous potential in bringing
sophisticated behaviors and networking to VRML 2 worlds. The debate is over
how to add the Java and how much control the Java should have over the VRML.
There are two approaches to using Java to extend VRML 2 worlds which have
been popularized by VRML technologists. A third approach, which will allow
programmers to load a VRML 2 file directly into a Java 3D API and manipulate
worlds completely in Java, is just on the horizon. This article looks at the
potential of the External Authoring Interface (EAI), reviews when best to use
the EAI, shows how to use the EAI and provides a complete example of virtual
kaleidoscope application which is appropriate for the EAI.
To me, VRML has two distinct purposes: To provide a pleasing architecture to
3D cyberspace and to provide educational and entertaining things ... (more)
+6 Bag O'Munchkin Babes
Following Steve Jackson's other release +6 Bag O'Munchkins. Aside from the
weirdness of using these in a game of Munchkin - you can put one in front of
you in order to gain a benefit during the game - SJ added a whole level of
weirdness to them by allowing you to use the pieces in any other game.
For instance, you can whip out a munchkin babe to add or subtract from your
die roll once in some other roll and move game.
This is so cool, that I hope the concept spreads (and I'll be stealing the
idea for my next game at BGG.con, so look in your goodie bags).
Architecture in the stone age. One player is the architect who sees a card
with blocks in a certain order. The other is the builder who doesn't see the
The architect has to communicate to the builder using grunts in and moves to
tell the builder which blocks to pick up, rotate, and... (more)
PlayHaven, an online universe of fan communities for iPhone games, and
Mobclix, the industry's largest targeted mobile ad exchange, released data
today predicting that iPhone game usage is likely to set records in the week
between Christmas and New Year's Day, soaring to levels 28 times greater than
the same weekly period last year.
"The week between Christmas and New Years has become the great 'Game Rush'
for iPhone games - essentially what Black Friday is to brick and mortar
retailers," said Raymond Lau, co-founder and CEO of PlayHaven. "This soaring
increase in iPhone game downloads is even more spectacular when you consider
the slow holiday sales this year for console game titles."
From January through November, sales of console titles were down 12 percent
from the same time frame last year, according to retail analysts.
Lau said consumers are looking to their i... (more)