MINNEAPOLIS, MN -- (Marketwired) -- 05/23/14 -- Soul and Vibe Interactive
Inc. (OTCQB: SOUL), "The Company," a video, mobile, and computer games
publisher, announced today that Timeless Gems was featured on NewsWatch as
part of its popular segment, AppWatch. The program aired on the History
Channel and the Bio Channel on Thursday, May 22, 2014.
In Timeless Gems, your favorite storybooks come to life in an innovative
"match-3" puzzler that's wrapped in a board game. Timeless Gems creates an
innovative play experience by combining highly popular "match-3" game play
with board game elements. Since its worldwide launch in the first quarter of
this year, Timeless Gems has surpassed 370,000 cumulative downloads across
the Facebook, Android, and Apple's iOS platforms and maintains consumable and
monetization conversion rates that are above the industry average.
During the ... (more)
Ubuntu Linux is a new experience for me. Having used only Red Hat's Fedora
Core, I was anxious to try out the recently released Ubuntu 5.10 (available
from Ubuntu's Website at www.ubuntu.com).
I was not disappointed. After waiting approximately 45 minutes to download
the 617 MB ISO file, I quickly burned it to a CD and rebooted my computer.
Within a mere half an hour, Ubuntu was successfully installed on my system.
Ubuntu 5.10 opens with an attractive background display resembling a
swirling, luminous horizon surrounded by clouds. The bottom half of the
picture looks like an ocean. Both the top and bottom of the desktop are
framed by long horizontal menu bars. The top menu bar shows a few menu items
such as "Applications," while the right-most corner displays the current date
The bottom of the desktop shows currently active programs along another
Once a favorite haunt of pirates, and the setting for Treasure Island, the
riches in this area of the West Indies now lie in abundant coral reefs and
unpopulated islands accessible only by boat.
The crisp, crackling underwater sound I heard was unfamiliar to me. I tried
to pinpoint it while caught up in the mesmerizing world of slowly waving
purple sea fans, magenta-colored coral, and schools of fish ranging from
electric blue to vibrant yellow.
When I was able to tear myself away long enough to return to the tender of
the 85ft Hatteras, Obsession, I removed my snorkel and asked Captain Gene
Costa about the source of the noise. He told me it was the sound of the
vividly colored, multistriped parrotfish chewing on the coral. In fact, he
said, their teeth are designed for just that purpose.
I resumed my drifting, facedown in the 86-degree turquoise sea, this time
Sunny Talks Tech Blog
For the last 10+ yrs, I have spent quite a lot of my PC experience on SuSE
beginning with v4.2.
openSUSE 10.3 was released October 4 2007. A lot has improved over the
years and I've seen how it has improved with every new version. My last
Linux installation and review was Shift Linux 0.5 RC2 some days back and I
was eagerly waiting for openSUSE 10.3 to be released. I have been following
the development of v10.3 and installed a few milestone builds on the way to
the final release.
There are a plethora of improvements in openSuSE 10.3. I wouldn't go through
all the changes, since the link explains everything. But I wouldn't mind
mentioning my special favorites in this version. 1-Click Install, Official
Repository List, Improvements in YAST, Compiz-Fusion, KDE4 Games. These are
some of my favorite enhancements in openSUSE 10.3.
Today we have new gaming platforms. There are games for wireless phones and
PDAs. Some calculators, watches, messaging pagers, and other handheld devices
are also capable of supporting games. The purpose of this article is to apply
basic game design principles to these devices.
I've worked as a designer and producer of electronic games since 1979. My
first electronic game design was for a game watch (Game Time by GCE, circa
1981-82). I've designed handheld game LCDs, board games, dice games, and
games for videogame consoles, computers, and the Internet. I'm not a
programmer. The ideas in this article are based on general principles of game
design - not on details of the technology.
When designing games for a new gaming platform, the first fact you must face
is the constraints of the system. These platforms aren't generally intended
to support games. These devices ca... (more)
There is no doubt that Java holds tremendous potential in bringing
sophisticated behaviors and networking to VRML 2 worlds. The debate is over
how to add the Java and how much control the Java should have over the VRML.
There are two approaches to using Java to extend VRML 2 worlds which have
been popularized by VRML technologists. A third approach, which will allow
programmers to load a VRML 2 file directly into a Java 3D API and manipulate
worlds completely in Java, is just on the horizon. This article looks at the
potential of the External Authoring Interface (EAI), reviews when best to use
the EAI, shows how to use the EAI and provides a complete example of virtual
kaleidoscope application which is appropriate for the EAI.
To me, VRML has two distinct purposes: To provide a pleasing architecture to
3D cyberspace and to provide educational and entertaining things ... (more)
+6 Bag O'Munchkin Babes
Following Steve Jackson's other release +6 Bag O'Munchkins. Aside from the
weirdness of using these in a game of Munchkin - you can put one in front of
you in order to gain a benefit during the game - SJ added a whole level of
weirdness to them by allowing you to use the pieces in any other game.
For instance, you can whip out a munchkin babe to add or subtract from your
die roll once in some other roll and move game.
This is so cool, that I hope the concept spreads (and I'll be stealing the
idea for my next game at BGG.con, so look in your goodie bags).
Architecture in the stone age. One player is the architect who sees a card
with blocks in a certain order. The other is the builder who doesn't see the
The architect has to communicate to the builder using grunts in and moves to
tell the builder which blocks to pick up, rotate, and... (more)
PlayHaven, an online universe of fan communities for iPhone games, and
Mobclix, the industry's largest targeted mobile ad exchange, released data
today predicting that iPhone game usage is likely to set records in the week
between Christmas and New Year's Day, soaring to levels 28 times greater than
the same weekly period last year.
"The week between Christmas and New Years has become the great 'Game Rush'
for iPhone games - essentially what Black Friday is to brick and mortar
retailers," said Raymond Lau, co-founder and CEO of PlayHaven. "This soaring
increase in iPhone game downloads is even more spectacular when you consider
the slow holiday sales this year for console game titles."
From January through November, sales of console titles were down 12 percent
from the same time frame last year, according to retail analysts.
Lau said consumers are looking to their i... (more)
In a time when many tradeshows are experiencing lower then normal attendance
the 8th Annual Southern California Linux Expo (SCaLE 8x) had record
attendance this past weekend in Los Angeles. I was there exhibiting and
conducting a community training day for Zenoss and was very impressed by not
only the quality of the program but the enthusiasm of the attendees.
Here are some of the highlights:
The Mini Conferences
On the Friday before the main SCaLE expo and speaking program starts many
people hold mini-conferences and the SCaLE staff has been excellent at
helping to organize and promote the events. I conducted a Zenoss Community
Day that Friday with phenomenal attendance and enjoyed meeting a great group
of open source management users. I also peeked in on Ubucon which had a
standing room only crowd of Ubuntu users. There were also quite a few other
special events... (more)
Poker News on Ulitzer "new-media" site launched today in Las Vegas offering
more than 5,000 original news stories, blogs and articles.
"Poker News on Ulitzer" (http://poker.ulitzer.com) offers breaking news and
up-to-date information on Poker related acivities from around the world.
Ulitzer is the first "new-media" platform in the world that revolutionizes
how we will create, deliver, and consume content on the Web.
Ulitzer authors can get started with their first article in a few minutes and
may start a new "topic" on any subject or write a story and post it both to
their Ulitzer author page and to any existing Ulitzer topic.
The network effect of people using Ulitzer to communicate and collaboratively
produce and categorize content is disruptive, bypassing traditional media and
Topics published on Ulitzer range from Greek Isles in the Summer to New-Media ... (more)
The conference was allegedly scheduled to start at 9:00 with reception and
signing in, and the first lecture to start at 9:45. Strangely, when I arrived
at around 9:30, the introduction to the conference by Gadi Kfir had already
taken place and the first lecture was underway. Until lunch break, all the
sessions started and ended earlier than scheduled.
I will tell you about the people I know, or know of:
Gadi Kfir, the organizer of the conference, is an expert on Israeli board
games in the early twentieth century.
Dr Irving Finkel is curator of ancient Mesopotamian clay tablets at the
British Museum, and a leading expert on ancient board games such as Senet and
UR. He has also written some books.
Dr Finkel is infamous for being quoted in Time Magazine last year as saying
that the last momentous innovation in board game design was acquiring
properties in Mo... (more)